using System;
namespace Terraria.GameContent.UI
{
	public class EmoteID
	{
		public const int ItemDisplay = -1;
		public const int Count = 126;
		public const int RPSWinScissors = 33;
		public const int RPSWinRock = 34;
		public const int RPSWinPaper = 35;
		public const int RPSScissors = 36;
		public const int RPSRock = 37;
		public const int RPSPaper = 38;
		public const int WeatherRain = 4;
		public const int WeatherLightning = 5;
		public const int WeatherRainbow = 6;
		public const int WeatherSunny = 95;
		public const int WeatherCloudy = 96;
		public const int WeatherStorming = 97;
		public const int WeatherSnowstorm = 98;
		public const int EventBloodmoon = 18;
		public const int EventEclipse = 19;
		public const int EventPumpkin = 20;
		public const int EventSnow = 21;
		public const int EventMeteor = 99;
		public const int ItemRing = 7;
		public const int ItemLifePotion = 73;
		public const int ItemManaPotion = 74;
		public const int ItemSoup = 75;
		public const int ItemCookedFish = 76;
		public const int ItemAle = 77;
		public const int ItemSword = 78;
		public const int ItemFishingRod = 79;
		public const int ItemBugNet = 80;
		public const int ItemDynamite = 81;
		public const int ItemMinishark = 82;
		public const int ItemCog = 83;
		public const int ItemTombstone = 84;
		public const int ItemGoldpile = 85;
		public const int ItemDiamondRing = 86;
		public const int ItemPickaxe = 90;
		public const int DebuffPoison = 8;
		public const int DebuffBurn = 9;
		public const int DebuffSilence = 10;
		public const int DebuffCurse = 11;
		public const int CritterBee = 12;
		public const int CritterSlime = 13;
		public const int CritterZombie = 61;
		public const int CritterBunny = 62;
		public const int CritterButterfly = 63;
		public const int CritterGoblin = 64;
		public const int CritterPirate = 65;
		public const int CritterSnowman = 66;
		public const int CritterSpider = 67;
		public const int CritterBird = 68;
		public const int CritterMouse = 69;
		public const int CritterGoldfish = 70;
		public const int CritterMartian = 71;
		public const int CritterSkeleton = 72;
		public const int BossEoC = 39;
		public const int BossEoW = 40;
		public const int BossBoC = 41;
		public const int BossKingSlime = 51;
		public const int BossQueenBee = 42;
		public const int BossSkeletron = 43;
		public const int BossWoF = 44;
		public const int BossDestroyer = 45;
		public const int BossSkeletronPrime = 46;
		public const int BossTwins = 47;
		public const int BossPlantera = 48;
		public const int BossGolem = 49;
		public const int BossFishron = 50;
		public const int BossCultist = 52;
		public const int BossMoonmoon = 53;
		public const int BossMourningWood = 54;
		public const int BossPumpking = 55;
		public const int BossEverscream = 56;
		public const int BossIceQueen = 57;
		public const int BossSantank = 58;
		public const int BossPirateship = 59;
		public const int BossMartianship = 60;
		public const int EmotionLove = 0;
		public const int EmotionAnger = 1;
		public const int EmotionCry = 2;
		public const int EmotionAlert = 3;
		public const int EmoteLaugh = 15;
		public const int EmoteFear = 16;
		public const int EmoteNote = 17;
		public const int EmoteConfused = 87;
		public const int EmoteKiss = 88;
		public const int EmoteSleep = 89;
		public const int EmoteRun = 91;
		public const int EmoteKick = 92;
		public const int EmoteFight = 93;
		public const int EmoteEating = 94;
		public const int MiscTree = 14;
		public const int MiscFire = 100;
		public const int BiomeSky = 22;
		public const int BiomeOtherworld = 23;
		public const int BiomeJungle = 24;
		public const int BiomeCrimson = 25;
		public const int BiomeCorruption = 26;
		public const int BiomeHallow = 27;
		public const int BiomeDesert = 28;
		public const int BiomeBeach = 29;
		public const int BiomeRocklayer = 30;
		public const int BiomeLavalayer = 31;
		public const int BiomeSnow = 32;
		public const int TownMerchant = 101;
		public const int TownNurse = 102;
		public const int TownArmsDealer = 103;
		public const int TownDryad = 104;
		public const int TownGuide = 105;
		public const int TownOldman = 106;
		public const int TownDemolitionist = 107;
		public const int TownClothier = 108;
		public const int TownGoblinTinkerer = 109;
		public const int TownWizard = 110;
		public const int TownMechanic = 111;
		public const int TownSanta = 112;
		public const int TownTruffle = 113;
		public const int TownSteampunker = 114;
		public const int TownDyeTrader = 115;
		public const int TownPartyGirl = 116;
		public const int TownCyborg = 117;
		public const int TownPainter = 118;
		public const int TownWitchDoctor = 119;
		public const int TownPirate = 120;
		public const int TownStylist = 121;
		public const int TownTravellingMerchant = 122;
		public const int TownAngler = 123;
		public const int TownSkeletonMerchant = 124;
		public const int TownTaxCollector = 125;
	}
}
